
The problem is that the greatest hits-style approach is okay, but it doesn’t feel like it’s been fully exploited. Command & Conquer 3: Tiberium WarsĬlassic Mode comes with its own GP, Time Attack, Time Trial, and Scenario Mode to keep you occupied, but unfortunately it’s not long until it kind of runs out of puff. The aforementioned tobacco advertising is understandably absent, but the sight of these two- to three-decade-old racing icons tearing up the track is a real buzz. It’s there you can not only appreciate their angrier engine notes, but also experience the rather spartan nature of a driving position stripped of all but the most crucial instruments, bereft of the electronic dials and flashing LEDs of today.= They look great on the outside too, bristling with character that science has more or less wrung out of today’s F1 cars. These classic cars are definitely best experienced snugly tucked into the cockpit rather than from the chase cam. There are five cars included from throughout the ’80s, from Alan Jones’ 1980 Williams to Gerhard Berger’s 1988 Ferrari, and they all feel more raw you need to truly wrestle with them to coax them from corner to corner. The handling characteristics of these cars don’t just differ greatly from the 2013 cars, they also differ a good deal from each other. (1990s content is available as DLC, or packed with the Classic Edition). The standard version of F1 2013 includes a smattering of cars, drivers, and tracks from the 1980s, the era when F1 was fuelled by moustaches and cigarette advertising. The bulk of the differences come in F1 2013’s biggest bullet point: its classic content. They don’t feel that way in F1 2013 at times they feel like sterile facsimiles rather than well-abused stretches of asphalt. Today’s F1 racers may be born and bred in high-tech, spot-free laboratories, but the tracks they race on sit exposed to the elements. The tracks themselves, however, still tend to look too clean and lacking in nuance. The wet-weather effects, in particular, are uniformly excellent, and cars remain especially crisp (although the damage modelling is still nowhere near as impressive as Codemasters is capable of in its other games). New features and more cars addedĪesthetic differences between F1 2013 and F1 2012 are quite minimal, but that at least means it looks good. F1 2013 still caters for a wide range of players with plenty of driving aids and adjustable opponent difficulty options, whether you want a gruelling, ragged-edge experience or a more predictable, arcade-like race. On-the-limit things feel credibly precise, rewarding smooth steering and considered throttle use and punishing any twitchiness. F1 2013’s cars feel a bit more cooperative under braking more control when you slam on the anchors means you can more confidently attack corners. While there hasn’t been a great deal of tinkering with the main Career Mode itself, there has been some more subtle massaging when it comes to the handling. There are 20 of these and they’re quite fun.
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Those looking for something a little different from the slog of Career Mode should look to the Scenario Mode, which challenges you to successfully meet an objective in a series of custom situations (like overcoming a 10-second time penalty to still place ahead of your teammate, for instance). It’s a very welcome new function, but it’s about the only noticeable tweak. Even time-poor gamers who’d like to experience the increased intensity of a full, 305km+ GP (and the consistency, strategy, and skill they demand) can now do so.
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The addition of mid-session saves means you don’t need to spare several consecutive hours to tackle a full race-distance GP. The ability to do this was confusingly yanked from F1 2012, so it’s nice to see it return.
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Those who’d rather slip into the fireproof onesie of an existing F1 driver can do so in Grand Prix Mode and race either the individual GPs of their choosing or the 2013 season proper.

From here you’ll be able to attack F1 2013’s Career Mode well-executed but familiar turf. The Young Driver’s Test returns from F1 2012, putting you through a battery of tests over two days at Abu Dhabi’s Yas Marina Circuit. Things remain mostly unchanged here, from the 20 circuits all the way down to the recycled, post-race vignettes of your driver fist-pumping and high-fiving other team members for a race well run. It’s a case of business as usual in Career Mode (and the accompanying two-player splitscreen and 16-player online multiplayer modes) where you’ll likely spend the bulk of your time.
